{"id":49,"date":"2013-02-07T00:34:03","date_gmt":"2013-02-07T08:34:03","guid":{"rendered":"http:\/\/www.teamfizzgames.com\/Matt\/?p=49"},"modified":"2013-02-07T01:23:12","modified_gmt":"2013-02-07T09:23:12","slug":"goodgraphics13-png-glow-outlines-and-trying-to-avoid-transparency","status":"publish","type":"post","link":"https:\/\/www.teamfizzgames.com\/Matt\/goodgraphics13-png-glow-outlines-and-trying-to-avoid-transparency\/","title":{"rendered":"GoodGraphics13.png, Glow Outlines And Trying To Avoid Transparency"},"content":{"rendered":"<p>Designers wanted to give the player the ability to toggle seeing through walls so they could understand their progress and goals. \u00a0At the time, I was given to believe transparent model drawing was a scary thing and attempted to provide alternate solutions to the problem rather than actually tackle it. \u00a0This was the start of the (at the time) solution: glow outline silhouettes.<\/p>\n<p>The idea was to do them like Left 4 Dead where certain objects of interest could be outlined in a glowing color, and that outline would not be occluded by any world geometry. \u00a0This was the first step, to outline objects. \u00a0You&#8217;ll notice that that&#8217;s all that&#8217;s happening here; you can&#8217;t limit what&#8217;s being outlined, you can&#8217;t specify color, and they don&#8217;t glow. \u00a0It might even look like they&#8217;re occluded by geometry, but in keeping with the\u00a0aesthetic\u00a0of Left 4 Dead, they were cumulative. \u00a0It can just be hard to tell that that&#8217;s what&#8217;s going on.<\/p>\n<p>This image was taken on 10\/10\/12.<\/p>\n<div style=\"width: 630px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.anguishgames.com\/download\/images\/GoodGraphics13.png\"><img loading=\"lazy\" decoding=\"async\" class=\" \" alt=\"\" src=\"http:\/\/www.anguishgames.com\/download\/images\/GoodGraphics13.png\" width=\"620\" height=\"480\" \/><\/a><p class=\"wp-caption-text\">GoodGraphics13.png, glow outline silhouettes.<\/p><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Designers wanted to give the player the ability to toggle seeing through walls so they could understand their progress and goals. \u00a0At the time, I was given to believe transparent model drawing was a scary thing and attempted to provide alternate solutions to the problem rather than actually tackle it. \u2026 <a class=\"continue-reading-link\" href=\"https:\/\/www.teamfizzgames.com\/Matt\/goodgraphics13-png-glow-outlines-and-trying-to-avoid-transparency\/\"> Continue reading <span class=\"meta-nav\">&rarr; <\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[2],"tags":[],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-graphicsdev"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p39ImV-N","_links":{"self":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":3,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"predecessor-version":[{"id":51,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts\/49\/revisions\/51"}],"wp:attachment":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}