{"id":226,"date":"2013-03-22T01:20:38","date_gmt":"2013-03-22T08:20:38","guid":{"rendered":"http:\/\/www.teamfizzgames.com\/Matt\/?p=226"},"modified":"2013-04-01T03:28:12","modified_gmt":"2013-04-01T10:28:12","slug":"goodgraphics24-png-particles-particles-paticlez","status":"publish","type":"post","link":"https:\/\/www.teamfizzgames.com\/Matt\/goodgraphics24-png-particles-particles-paticlez\/","title":{"rendered":"GoodGraphics24.png, Particles, Particles, PATICLEZ!"},"content":{"rendered":"<p>It seems like I just made one of these, huh? \u00a0And while this is just a first pass at the system, and running on programmer art, I&#8217;m excited enough to post about it. \u00a0After that, hopefully this post isn&#8217;t a huge let down.<\/p>\n<p>So, particle effect systems! \u00a0I put it off all year because I just had so much stuff on my plate and all of it seemed super important and core to just getting the game to display. \u00a0And a good portion of it was features that have since been\u00a0deprecated\u00a0due to changes in design direction. \u00a0Not that I&#8217;m mad, it&#8217;s the nature of the beast here at DigiPen and I accept that. \u00a0But, now that we&#8217;re in the home stretch, it&#8217;s become a real crunch to finally get particles done for the huge polish factor they can add. \u00a0And after about a week at it (although I had to spend a fair amount of time during that week tracking down what turned out to be two major buffer under runs that were causing huge stability issues), I finally have it working and, I think, good enough to show people. \u00a0So, here you go!<\/p>\n<p>&nbsp;<\/p>\n<div style=\"width: 631px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.anguishgames.com\/download\/images\/GoodGraphics24.png\"><img loading=\"lazy\" decoding=\"async\" class=\" \" alt=\"\" src=\"http:\/\/www.anguishgames.com\/download\/images\/GoodGraphics24.png\" width=\"621\" height=\"481\" \/><\/a><p class=\"wp-caption-text\">GoodGraphics24.png, PATICLEZ!<\/p><\/div>\n<p>&nbsp;<\/p>\n<p>I also need to give a huge shout out to Hayden Jackson for all the help he gave me while developing this. \u00a0The insight, feedback, and source code was absolutely invaluable, and I never would have designed a system that was nearly as elegant in the given\u00a0time frame. \u00a0So, thanks dude!<\/p>\n<p>Next up is finally integrating my spritesheet animation system from last year, and that might unfortunately be the last graphical feature I have time to add before I need to clean up loose ends and fix outstanding technical requirements before submission. \u00a0We&#8217;ll see, as I&#8217;d really like to find the time to add HDR and SSAO, but I&#8217;m trying to be realistic here. \u00a0Either way, I&#8217;m off to GDC next week and I&#8217;m glad I got particles in before that or else I&#8217;d have spent all week being driven crazy by it. \u00a0Anyone else that&#8217;s going, feel free to hit me up for grabbing some drinks! \u00a0Otherwise, expect more posts on getting prepped for final submission after I get back.<\/p>\n<p>Edit: \u00a0I realized that a screen capture is a terrible way to show off a particle system, so I took this short video of it in action. \u00a0Enjoy!<\/p>\n<p>&nbsp;<\/p>\n<p><iframe loading=\"lazy\" width=\"800\" height=\"600\" src=\"https:\/\/www.youtube.com\/embed\/DR0GWVbvZJM?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen><\/iframe><\/p>\n","protected":false},"excerpt":{"rendered":"<p>It seems like I just made one of these, huh? \u00a0And while this is just a first pass at the system, and running on programmer art, I&#8217;m excited enough to post about it. \u00a0After that, hopefully this post isn&#8217;t a huge let down. So, particle effect systems! \u00a0I put it \u2026 <a class=\"continue-reading-link\" href=\"https:\/\/www.teamfizzgames.com\/Matt\/goodgraphics24-png-particles-particles-paticlez\/\"> Continue reading <span class=\"meta-nav\">&rarr; <\/span><\/a><\/p>\n","protected":false},"author":2,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"jetpack_post_was_ever_published":false,"_jetpack_newsletter_access":"","_jetpack_dont_email_post_to_subs":false,"_jetpack_newsletter_tier_id":0,"_jetpack_memberships_contains_paywalled_content":false,"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","enabled":false},"version":2}},"categories":[2],"tags":[15],"class_list":["post-226","post","type-post","status-publish","format-standard","hentry","category-graphicsdev","tag-particles"],"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"jetpack_shortlink":"https:\/\/wp.me\/p39ImV-3E","_links":{"self":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts\/226","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/comments?post=226"}],"version-history":[{"count":8,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts\/226\/revisions"}],"predecessor-version":[{"id":232,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/posts\/226\/revisions\/232"}],"wp:attachment":[{"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/media?parent=226"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/categories?post=226"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.teamfizzgames.com\/Matt\/wp-json\/wp\/v2\/tags?post=226"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}