Matt

Author's details

Name: Matt Sutherlin
Date registered: September 15, 2012

Latest posts

  1. Shipped And Presented — April 19, 2013
  2. Beta Teaser — February 24, 2013
  3. First Playable – Level Progress — December 5, 2012
  4. Prototype — November 1, 2012
  5. Engine Proof — October 19, 2012

Most commented posts

  1. Beta Teaser — 12 comments
  2. TeamFizzGames.com Is Live! — 1 comment
  3. Shipped And Presented — 1 comment

Author's posts listings

Apr 19

Shipped And Presented

Evac_title_hires

So, we shipped our game and presented at the Student Showcase.  We worked really hard all year and think we shipped a pretty great product.  Hopefully when the game is available on the Game Gallery and you get a chance to play it, you’ll agree.  In the meantime, here’s our gameplay video!     And …

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Feb 24

Beta Teaser

Hampton_The Colony

No video at First Playable or Alpha.  Not a word since some level building progress shots just before First Playable, really.  I’m sure it might look like the team either broke up or had completely stagnated.  Today we’re here to tell you, not so much.  A lot of aspects of the game have changed; some …

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Dec 05

First Playable – Level Progress

ChrisFirstPlayableLevel1

With our First Playable milestone presentation behind us (and having gone pretty well, no less!), we’re hard at work fixing a few outstanding issues before grade submission on Friday. This means that there will be a new game play video soon. But since that video isn’t ready yet, here are some level progress shots from our …

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Nov 01

Prototype

For our Prototype milestone this week, we needed to implement and demonstrate our core mechanics inside our engine. Those core mechanics, seen in the following video, are the ability to extrude (blue), rotate (red), and toggle tangibility (yellow) on specifically indicated blocks. We have also introduced jump pads (green) as a core mechanic for this …

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Oct 19

Engine Proof

Engine Proof came and went and things went pretty well.  You can watch this video we took the day after to get a feel for the state of the engine.  Keep in mind that at this point the video is a few weeks old, but it does a good job of indicating where we were …

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Sep 16

TeamFizzGames.com Is Live!

Welcome to the site.  We’re just getting things up and running now that the semester has started, but stay tuned and there will be plenty of information and media released as we develop our game for the year.